her character is a very strong woman who has done a lot on her own
The Chinese Room Brings Us to the End With “Everybody’s Gone to the Rapture
If you’re a member of the Dear Esther cult, the mentioning of The Chinese Room probably sparks an insatiable curiosity of what is yet to come. We know all too well the story telling prowess of this UK-based developer, and with the upcoming PS4 exclusive [that’s right xbox one and PC gamers, shed a tear. I’m right there with you] there are no exceptions. Everybody’s Gone to the Rapture is the beginning of the very end, and you can expect that spine-chilling disconnected atmosphere that The Chinese Room excels at implementing. Not much has been revealed about the game itself other than you are one of a small group of people left behind after the rapture whisks away humanity all in one brisk sweep.
Is this an act of god? Or something else? The teaser trailer suggests a more “manmade” modus operandi, though I like my TCR games like I like my coffee: Full of uncertainty, thrill, an immersive world that captivates my imagination, and 1/3 vanilla soy milk, which is exactly what you can expect from The Chinese Room. Minus the soy milk, maybe.
WWDD — what would Delsin do?
Whether you walk the path of the righteous or the sinister, one thing is the same in both of Infamous: Second Son’s karmic paths: Sucker Punch wants you, like protagonist Delsin, to really enjoy using your powers.
In a recent hands-on demo, we were only working with Delsin’s two currently-revealed powers: smoke and neon. Absorbing smoke lets you harness the power of fire and fumes, while absorbing light from neon signs and street lights lets Delsin whack enemies with light swords and energy shots. Being limited to the two didn’t feel like a limitation at all; there are many different variants these powers could take, giving us the tools to do everything from punching out individual enemies to clearing a swath of them cramping our style to running and gunning through areas indiscriminately picking off pedestrians.